top of page
Video Presentation: Punctuation & Space

ETEC 540 | ARTIFACT ONE

This artifact is a perfect example of how digital technologies can, in terms of Puentedura's SAMR Model (2014), "redefine" a learning task. The purpose of this assignment was to look a technological concept or innovation that changed the space of reading and/or writing before the computer. Sure, this task could have been accomplished through writing a report. However, through designing a video presentation in iMovie, it could incorporate audio, visuals, text and music, then be shared with a larger audience than before. In addition, it allowed for far more creativity than just writing words on paper.

​

Puentedura's SAMR Model (2014) is, arguably, the most useful concept that can be used when considering how you plan to use digital technologies in any context. Sometimes there is a time and a place for enhancement of tasks through "substitution" and "augmentation", however, "modification" and redifinition" of tasks through use of digital technologies leads to transformations in both process and product.

 

Some of the ways that I look to "redefine" learning tasks in my classroom is through the use of augmented reality with apps like Aurasma and Anatomy 4D. Other times, I love having children make their thinking visible on apps like Explain Everything, Book Creator, or iMovie.

(Ouellette, J., 2015g)

My grade threes exploring the concepts of form and function of the circulatory system using the augmented reality app, Anatomy 4D.

(Lefflerd, 2016, April 3).

bottom of page