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Seymour Papert

ETEC 510 | ARTIFACT THREE

Seymour Papert - the Nostradomous of education. This guy predicted and forecasted where education needed to be in a time when it was unthinkable. He believed, through his theory of constructionism, that children learn best when constructing or designing things. He thought that children should be the bosses of computers and not the other way around. Papert believed in 1:1 computing, coding, robotics and "maker" movements. He even despised text book learning! What's not to like about this guy?!

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He worked alongside Piaget for some time, synergizing with his notions of constructivism in the way both theories focus on building knowledge structures. However, constructionism separates itself with Piagetian ideals in that knowledge is created when thinking is made visible or shareable rather than just inside one's head. 

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Papert knew that he was weird and not everyone learned in the same way; thus, he knew the extreme importance of catering to the individual (i.e. differentiated instruction). He also believed in the power of linking learning to authentic problems, rather than giving students problems entirely out of context on paper (Stager, 2014).

(Stager, 2014)

This man/god/legend, has inspired me with his constructionist ideals in a very pivotal way. These ideals of shaping authentic knowledge on the tangible, ideally harnessing the utmost creativity of the child is important and incorporated into any of my planning today. Through use of 1:1 computing technologies, I am able to inspire and harness the creativity of my learners, differentiate instruction, and keep learning away from textbooks. Below are a few Papert inspired links to my practice...

Papert invented Logo, the first block type coding application for children.

Authentic links to angles, constructed using 1:1, child-friendly digital technologies.

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